Showing posts with label wii. Show all posts
Showing posts with label wii. Show all posts
Friday, April 16, 2010
Hey Look a Wii Game: Lost in Shadows
Little bit of old news, but a game that I haven't seen before and may be coming out in the next few months. Previously known as Tower of Shadow, the game Lost in Shadows is a puzzle platformer with an interesting twist: you are a shadow yourself, cast against the background of the game world. I see a major Team Ico influence, but I think it's an homage rather than a straight-up ripoff. The screens I've seen are just pretty. Should be something to watch.
Thursday, April 1, 2010
Outstanding Gameplay Footage of Other M
Although Other M was non-existent at PAX East, a new video has surfaced of gameplay from the game that makes me even more excited for this upcoming Wii title. View it below (live game starting 30 seconds in):
Really looks great. Fast but measured 2.5D action combat, great boss fights, vibrant environments, and that great switch into first-person 3D view. This one is on the list for sure.
Really looks great. Fast but measured 2.5D action combat, great boss fights, vibrant environments, and that great switch into first-person 3D view. This one is on the list for sure.
Friday, February 26, 2010
Super Mario Galaxy 2 Dated, Looking Ridiculously Fun
Another one of the games I'm most looking forward to in 2010, Super Mario Galaxy 2 is the sequel to the biggest Nintendo title from 2007. Lots of new information came out during this week's Nintendo Media Summit.
One of the most satisfying parts of the first game was the outstanding visuals and colorful and dynamic environments that made up its levels. It seems that Super Mario Galaxy 2 is no different, as shown in the newly-released screenshots. The super-large land looks particularly fun, and should be great to run around in.
Another one of the things I liked most about the first game was all the boss fights. Early in the game you get a great introduction to a crazy piranha plant, and the Bowser fight is memorable and challenging as well. The sequel promises to have just as many great fights. Gobblegut (a massive, earth-worm-like dragon who features in the Wired article) looks like a fun encounter, and the mechanical Malletoid (shown here by 1Up). The sense of scale has always been great, as you battle over-large enemies that dwarf Mario.
As always, there are new gameplay mechanics. The big new twist is Yoshi, allowing transformations and abilities that Yoshi can perform to help Mario reach new areas and overcome obstacles. Excavation is accomplished through the use of Yoshi's drill, allowing the exploration of the internals of planetoids. Undoubtedly we'll see a handful of goofy new powerups as well.
The game seems to be coming along nicely, and should another great installment of the Mario adventure franchies. Super Mario Galaxy releases on May 23rd.
One of the most satisfying parts of the first game was the outstanding visuals and colorful and dynamic environments that made up its levels. It seems that Super Mario Galaxy 2 is no different, as shown in the newly-released screenshots. The super-large land looks particularly fun, and should be great to run around in.
Another one of the things I liked most about the first game was all the boss fights. Early in the game you get a great introduction to a crazy piranha plant, and the Bowser fight is memorable and challenging as well. The sequel promises to have just as many great fights. Gobblegut (a massive, earth-worm-like dragon who features in the Wired article) looks like a fun encounter, and the mechanical Malletoid (shown here by 1Up). The sense of scale has always been great, as you battle over-large enemies that dwarf Mario.
As always, there are new gameplay mechanics. The big new twist is Yoshi, allowing transformations and abilities that Yoshi can perform to help Mario reach new areas and overcome obstacles. Excavation is accomplished through the use of Yoshi's drill, allowing the exploration of the internals of planetoids. Undoubtedly we'll see a handful of goofy new powerups as well.
The game seems to be coming along nicely, and should another great installment of the Mario adventure franchies. Super Mario Galaxy releases on May 23rd.
Thursday, February 25, 2010
Metroid: Other M Dated, Details, Shows Loads of Promise
News coming forth from the Nintendo Media Summit 2010 revealed lots of details for upcoming titles this year, including the high-profile Super Mario Galaxy 2 and Metroid: Other M. I wrote about Other M in my anticipated games for 2010, and the new details coming out is getting me excited.
First of all, the increased in narrative and story, even giving voice to Samus Aran for the first time, is one of the things I'm most looking forward to in the game. (1 Up has good info on the intro.) Previous incarnations, from the Metroid Prime series to the portable and 8- and 16-bit versions have always been light on story. The story, then, picks right up from Super Metroid, an over fifteen-year gap between the two games, and presents a narrative that gives new life to the universe.
The presentation of the gameplay also really interests me. The game manages to merge the viewpoints of the two generations of the Metroid franchise: the 2D titles of the NES, SNES, and GBA, and the 3D Prime trilogy. You'll be able to swap between a stylized side-scrolling fighting in a flat plane and a first-person visor view reminiscent of Prime simply by pointing the Wii remote at the screen. Other M makes a nod to its roots and its most recent offering while merging the two into something more than the sum of its parts. Battles will use both interface methods to tackle enemies, giving you options during the fight.
The core of the game is a adventure-action game in line with the franchise. Exploration, boss fights, and puzzles will surely be part of the experience. But it's certain that nothing before has looked as good as this Other M. The game is dated for release on June 27th.
First of all, the increased in narrative and story, even giving voice to Samus Aran for the first time, is one of the things I'm most looking forward to in the game. (1 Up has good info on the intro.) Previous incarnations, from the Metroid Prime series to the portable and 8- and 16-bit versions have always been light on story. The story, then, picks right up from Super Metroid, an over fifteen-year gap between the two games, and presents a narrative that gives new life to the universe.
The presentation of the gameplay also really interests me. The game manages to merge the viewpoints of the two generations of the Metroid franchise: the 2D titles of the NES, SNES, and GBA, and the 3D Prime trilogy. You'll be able to swap between a stylized side-scrolling fighting in a flat plane and a first-person visor view reminiscent of Prime simply by pointing the Wii remote at the screen. Other M makes a nod to its roots and its most recent offering while merging the two into something more than the sum of its parts. Battles will use both interface methods to tackle enemies, giving you options during the fight.
The core of the game is a adventure-action game in line with the franchise. Exploration, boss fights, and puzzles will surely be part of the experience. But it's certain that nothing before has looked as good as this Other M. The game is dated for release on June 27th.
Sunday, December 27, 2009
An Unlikely Pair: Assassin's Creed II and A Boy and His Blob
Friends and family were very kind to me with their gift-giving this year. Lots of great books and games. I've played a little bit of an odd pair of games, those being Assassin's Creed II and A Boy and His Blob.
I've posted about the game before, but in brief, Blob is adorable puzzle platformer in which you use the Blob's shape-changing abilities to get you around obstacles and past enemies. The challenges are smart but not frustrating, although I've only just started the game. The art and sound are perfect, with the hand-drawn backdrops and animation perfectly presented. It's a slow, smooth game that requires a quick mind without many quick reflexes.
Contrast that with Assassin's Creed II, in which you kill a lot of people. Brutally. But there's a whole lot more to it, thankfully, that breaks up core story missions. This game also has a lot more story than the first, which I'm very much into, dovetailing Desmond with Ezio in a past-future drama that is sure to go deeper into the rabbit hole. I've had fun bouncing around the open world, just finding things to do. You can easily get lost in the sub-missions, finding vantage points and courier missions in the incredibly-modeled environments. Controls are tights and fighting is much crisper than the last game. It really is Assassin's Creed 2.0.
I've posted about the game before, but in brief, Blob is adorable puzzle platformer in which you use the Blob's shape-changing abilities to get you around obstacles and past enemies. The challenges are smart but not frustrating, although I've only just started the game. The art and sound are perfect, with the hand-drawn backdrops and animation perfectly presented. It's a slow, smooth game that requires a quick mind without many quick reflexes.
Contrast that with Assassin's Creed II, in which you kill a lot of people. Brutally. But there's a whole lot more to it, thankfully, that breaks up core story missions. This game also has a lot more story than the first, which I'm very much into, dovetailing Desmond with Ezio in a past-future drama that is sure to go deeper into the rabbit hole. I've had fun bouncing around the open world, just finding things to do. You can easily get lost in the sub-missions, finding vantage points and courier missions in the incredibly-modeled environments. Controls are tights and fighting is much crisper than the last game. It really is Assassin's Creed 2.0.
Monday, December 7, 2009
Continuing Adventures in New Super Mario Brothers Wii
Had a chance to play some more NSMB Wii last night. I'm still having a lot of fun with the game. In my play-through, I'd warped past world four (yes I know I'm a dirty cheater), so I've gone back to the world and played through some of the levels again. It has a cool beach theme, and I like a lot of the new enemies, especially the mud-ball throwing crabs. Adorable. I found myself smiling every time I hopped, skipped, and jumped my way to the end of the level, and Mario does his little twirl and hat doffing in celebration. His voice changes depending on your power-up (or lack of). Whenever you're mini-Mario (a-la the shrink power-up) he sounds like he's been turned up to 2x speed. And the fireworks whenever you rescue a capture Toad blink star and 1-up shroom power-ups make me happy, too. That's what I just love about this game -- it's just plain good fun.
Friday, November 20, 2009
New Super Mario Brothers Wii Complete
Well, when I say complete, I mean I beat Bowser. And wow, what a fun boss fight that was. A great trick in the beginning, and a crazy run for your life afterwards. Ah, what fun. We'll all look back on this later and laugh.
But really, the game has been a lot of fun, and there's still a bunch more to do. I skipped around a little bit (and yes, I took warps in the form of cannons, bad form to be sure) so I have some levels to go back and enjoy. Lots of Star Coins to pick up, secrets to find.
There's also the whole subject of World 9. A new twist, to have a world past Bowser's domain! Maybe I shouldn't give too much away for those who haven't finished the game. Suffice to say that while entirely optional, it taunts you, and it's not easy to get to any of the worlds within...
But really, the game has been a lot of fun, and there's still a bunch more to do. I skipped around a little bit (and yes, I took warps in the form of cannons, bad form to be sure) so I have some levels to go back and enjoy. Lots of Star Coins to pick up, secrets to find.
There's also the whole subject of World 9. A new twist, to have a world past Bowser's domain! Maybe I shouldn't give too much away for those who haven't finished the game. Suffice to say that while entirely optional, it taunts you, and it's not easy to get to any of the worlds within...
Monday, November 16, 2009
What We've Been Waiting For -- New Super Mario Brothers Wii
We picked up New Super Mario Brothers Wii yesterday day, and wow it's good. New Super Mario Brothers Wii does for platforming what Uncharted 2 does for 3rd-person action-adventure. It pushes the boundaries and treads new ground while retaining a core game that is accessible for any player, and looks really good doing it.
First of all the game is adorable. The very first thing I noticed running through the first level (1-1) was the music, and the reactions of the enemies to the music. At a certain point in the music loop, during a kind of drum backbeat, the koopa troopers do a little shimmy and shake to the music, and the goombas do a little jump sequence. In some of the overworld sections, the trees sway to the beat. The new costumes, especially the penguin suit, are incredibly cute. The rest of the characters, enemies, and environments have a colorful charm, and is one of the best looking games on the Wii. The sounds match, with pieces you can hear borrowed from other games. I've heard original NES sounds, Super Mario Galaxy bits, and lots of original additions, including the cartoon-y penguin suit flipper steps, all with perfect fidelity and excellent timing.
But all this cuteness and attention to presentation doesn't take away from the game itself. It's classic tight platforming controls in a dynamic environment. There are more things that move, shoot, twist, and tilt than ever before. There are some truly challenging sequences, and situations that explore new ground in the Mario series. I've had a lot of "Oh, wow!" moments, usually just before dying because I'm too busy enjoying the view.
Thankfully, 1ups and powerups are all over the dang place. You can barely swing a penguin flipper without slamming into a Toad house (where you can win powerups to carry along with you like in Super Mario 3), or you can rescue a poor captured toad stuffed into a chest or ? block for red mushrooms or 1ups. There are red coin sequences throughout many levels that give freebies, and hidden 1ups right where you'd expect -- hidden areas, invisible blocks, and rapid starman runs. See world 1-2 for the most fun you can have with a star ever!
Several new mechanics I've enjoyed: First, I really like the motion controls. There are these platforms or other objects in the game world you can orient by tilting the Wii remote. Picture a flat platform in front of the flag. You can tilt the controller way to your left, and the platform follows suit, so you can run up it and hit the top of the flag. There are variations on this where you have to dodge incoming shots, illuminate dark areas, or capture items above and below you. Really cool moments.
Also the new suits are a lot of fun, and they expand the game options. The penguin suit (and ice flower suit, similarly) allows you to make stepping stones out of your enemies to get to high places. There's a level where there are probably eight million Bullet Bills. Here, if you have the penguin suit or ice flower, you can turn danger into opportunity by freezing those fools and jumping right up them like icy stpes. If you have enough nerve, you can actually attract a big group of them all the way to the end of the level where you can freeze them all and jump up to the top of the flagpole to get a 1up. All sorts of opportunities for mischief.
The levels in the game offer great reasons for replay. Not only are you competing on points, but you're collecting all the star coins to unlock various things, as well as trying to find all the secret endings to various levels -- especially the Boo houses! Somehow I wandered out of a secret exit in a ghost house in world 3, and took a cannon shot to world six! Wasn't expecting that.
Oh, and the game will actually PLAY FOR YOU when you suck too bad. Last night I just died endlessly on this tough stage, I was just flaking out. The game told me "It looks like you're terrible -- would you like Luigi to take the lead there?" I said "Hell yes! Play yourself." Then I sat back and watched the Green Man play through. Guess Luigi's good for something after all!
All this talk of the one player experience of course leads right into the multiplay features. With up to four players in a level at a time, there are some mad crazy hijinks. It actually makes the game tougher, but this probably isn't surprising. Unlike a four-player game like LittleBigPlanet, in NSMB you can collide with other players. I constantly find myself trying to run somewhere, only to find another player's character in my way. So if you're all trying to run up a platform that is rapidly dropping off the screen, you're limited by the slowest player. This game can end even the strongest of friendships.
Probably the best way to experience multiplay isn't by going through the main game cooperatively, but instead doing coin battles or free-for-all game modes with multiple players. In this way, since you've already beat the level to progress through the main story mode, you can unlock that level to play multiplay. You can then compete to get the best score or the most coins with other players. That has proven to be a lot of fun, because there's less riding on the line. If you all fail out, you don't have to use a continue or restart a critical boss level.
Whew. Nearly a thousand words later, I still have more things to say about how much I like this game. But this is enough for now. If you have a soul, and you have a Wii, this game will entertain you and actual, in-person, meatspace friends for hours and hours. You will marvel at the ingenious and devilish level designs and wow over the cute and amazing spectacle. You will experience the joy of victory and (if you are like me) the agony of defeat. But most of all you will have a lot of fun.
First of all the game is adorable. The very first thing I noticed running through the first level (1-1) was the music, and the reactions of the enemies to the music. At a certain point in the music loop, during a kind of drum backbeat, the koopa troopers do a little shimmy and shake to the music, and the goombas do a little jump sequence. In some of the overworld sections, the trees sway to the beat. The new costumes, especially the penguin suit, are incredibly cute. The rest of the characters, enemies, and environments have a colorful charm, and is one of the best looking games on the Wii. The sounds match, with pieces you can hear borrowed from other games. I've heard original NES sounds, Super Mario Galaxy bits, and lots of original additions, including the cartoon-y penguin suit flipper steps, all with perfect fidelity and excellent timing.
But all this cuteness and attention to presentation doesn't take away from the game itself. It's classic tight platforming controls in a dynamic environment. There are more things that move, shoot, twist, and tilt than ever before. There are some truly challenging sequences, and situations that explore new ground in the Mario series. I've had a lot of "Oh, wow!" moments, usually just before dying because I'm too busy enjoying the view.
Thankfully, 1ups and powerups are all over the dang place. You can barely swing a penguin flipper without slamming into a Toad house (where you can win powerups to carry along with you like in Super Mario 3), or you can rescue a poor captured toad stuffed into a chest or ? block for red mushrooms or 1ups. There are red coin sequences throughout many levels that give freebies, and hidden 1ups right where you'd expect -- hidden areas, invisible blocks, and rapid starman runs. See world 1-2 for the most fun you can have with a star ever!
Several new mechanics I've enjoyed: First, I really like the motion controls. There are these platforms or other objects in the game world you can orient by tilting the Wii remote. Picture a flat platform in front of the flag. You can tilt the controller way to your left, and the platform follows suit, so you can run up it and hit the top of the flag. There are variations on this where you have to dodge incoming shots, illuminate dark areas, or capture items above and below you. Really cool moments.
Also the new suits are a lot of fun, and they expand the game options. The penguin suit (and ice flower suit, similarly) allows you to make stepping stones out of your enemies to get to high places. There's a level where there are probably eight million Bullet Bills. Here, if you have the penguin suit or ice flower, you can turn danger into opportunity by freezing those fools and jumping right up them like icy stpes. If you have enough nerve, you can actually attract a big group of them all the way to the end of the level where you can freeze them all and jump up to the top of the flagpole to get a 1up. All sorts of opportunities for mischief.
The levels in the game offer great reasons for replay. Not only are you competing on points, but you're collecting all the star coins to unlock various things, as well as trying to find all the secret endings to various levels -- especially the Boo houses! Somehow I wandered out of a secret exit in a ghost house in world 3, and took a cannon shot to world six! Wasn't expecting that.
Oh, and the game will actually PLAY FOR YOU when you suck too bad. Last night I just died endlessly on this tough stage, I was just flaking out. The game told me "It looks like you're terrible -- would you like Luigi to take the lead there?" I said "Hell yes! Play yourself." Then I sat back and watched the Green Man play through. Guess Luigi's good for something after all!
All this talk of the one player experience of course leads right into the multiplay features. With up to four players in a level at a time, there are some mad crazy hijinks. It actually makes the game tougher, but this probably isn't surprising. Unlike a four-player game like LittleBigPlanet, in NSMB you can collide with other players. I constantly find myself trying to run somewhere, only to find another player's character in my way. So if you're all trying to run up a platform that is rapidly dropping off the screen, you're limited by the slowest player. This game can end even the strongest of friendships.
Probably the best way to experience multiplay isn't by going through the main game cooperatively, but instead doing coin battles or free-for-all game modes with multiple players. In this way, since you've already beat the level to progress through the main story mode, you can unlock that level to play multiplay. You can then compete to get the best score or the most coins with other players. That has proven to be a lot of fun, because there's less riding on the line. If you all fail out, you don't have to use a continue or restart a critical boss level.
Whew. Nearly a thousand words later, I still have more things to say about how much I like this game. But this is enough for now. If you have a soul, and you have a Wii, this game will entertain you and actual, in-person, meatspace friends for hours and hours. You will marvel at the ingenious and devilish level designs and wow over the cute and amazing spectacle. You will experience the joy of victory and (if you are like me) the agony of defeat. But most of all you will have a lot of fun.
Wednesday, October 21, 2009
Glowing Blobby Reviews for a Boy and His Blob
A Boy and His Blob released last week, and the reviews have started coming in. I had posted the trailer of this game before. Reviews have been very positive, with rankings in the 80% range. Although it's a simple platformer, the art and animation is so adorable, you can't help but love it. There's literally a hug button that does nothing else but make your child avatar hug his blob companion.
At its core, the game is a platformer with strong puzzle elements. The blob can take various forms to help you get past these puzzles. Fighting isn't a strong mechanic, as most enemies, save for bosses, can simply be bypassed. The game is much more forgiving that the original NES title, and a checkpoint system, infinite lives, and infinite jellybeans allow you to play as you will without worrying about losing progress.
I'm certainly adding this game to my wishlist.
At its core, the game is a platformer with strong puzzle elements. The blob can take various forms to help you get past these puzzles. Fighting isn't a strong mechanic, as most enemies, save for bosses, can simply be bypassed. The game is much more forgiving that the original NES title, and a checkpoint system, infinite lives, and infinite jellybeans allow you to play as you will without worrying about losing progress.
I'm certainly adding this game to my wishlist.
Thursday, September 24, 2009
Release Dates Keep Dropping
New Super Mario Brothers Wii now coming November 15. Perfect time for a holiday release. This game will sell like if you could have a game that would make hotcakes come out of your Wii.
Splinter Cell: Conviction comes out for PC and 360 on February 23rd. Once a month only for so-so movie releases, February may contain releases such as Mass Effect 2, BioShock 2, Dante's Inferno, and White Knight Chronicles.
Finally, although not exactly a release date, Nintendo has announced that the Wii will officially be $50 off, and now retails for $199.99.
Splinter Cell: Conviction comes out for PC and 360 on February 23rd. Once a month only for so-so movie releases, February may contain releases such as Mass Effect 2, BioShock 2, Dante's Inferno, and White Knight Chronicles.
Finally, although not exactly a release date, Nintendo has announced that the Wii will officially be $50 off, and now retails for $199.99.
Thursday, September 10, 2009
A Boy and His Blob Trailer
Although I'd heard about this game a while back, I hadn't posted anything about it yet. Another bright spot on the Q4 2009 Wii release schedule, A Boy and His Blob is an adorable puzzle platformer based on the NES game of the same title. The trailer shows a bunch of gameplay, and I love the puzzle elements combined with classic jumpy platforming. Plus, the game, art design, and full-motion video is just adorable. The game releases October 6th. Trailer below:
Wednesday, June 17, 2009
I Am Terrible At Video Games
I enjoy gaming. I think gaming at its best is a cooperative experience. Even with single-player games, video games are like alcohol -- best when shared with others. Being able to tell your friends how you beat the boss, racked up the highest score, overcame the puzzle, or beat the entire game, all those things are worthwhile when you can cheer or chagrin your activities.
It's a good thing, because I'm really terrible at video games.
Modern video games are foam padded rooms. You bounce off of objectives and keep coming back for more, because it's hilarious to just jump around and never get hurt. I'm playing inFamous, and I must have failed a hundred times already, but the game is kind, and I pick right back up from a checkpoint maybe 30 seconds back in the game. One of my favorite modern series, Prince of Persia: Sands of Time and the new Prince of Persia actually had plot points integrated with gameplay that could save you from death or literally rewind time to avoid that character death. Other games have saves that you can reload, whatever. I enjoy that, because it lets you create moments of fun without catastrophically failing and starting over from the beginning of the game.
So, like a fool, I decided to harken back into a dark time where game designers didn't allow such kindnesses. I downloaded Super Mario Brothers 3 on the Wii Virtual Console. Big mistake. Try as I might, I just can't get past world 2-4. I just get crushed. I don't know what it is, if I've lost my edge, if I'm not used to the platforming, what. I don't remember this game being that hard. I mean, it was about fifteen years ago that I played it, but I'm not a newbie!
I think the last ten years of gaming have softened me. The good life and easy games with checkpoints and rewind buttons have spoiled me, until I am terrible at video games.
Back to inFamous, I guess. It's more fun, anyway. No leaping off of skyscrapers and landing in an electric cloudburst in stupid Mario Brothers!
It's a good thing, because I'm really terrible at video games.
Modern video games are foam padded rooms. You bounce off of objectives and keep coming back for more, because it's hilarious to just jump around and never get hurt. I'm playing inFamous, and I must have failed a hundred times already, but the game is kind, and I pick right back up from a checkpoint maybe 30 seconds back in the game. One of my favorite modern series, Prince of Persia: Sands of Time and the new Prince of Persia actually had plot points integrated with gameplay that could save you from death or literally rewind time to avoid that character death. Other games have saves that you can reload, whatever. I enjoy that, because it lets you create moments of fun without catastrophically failing and starting over from the beginning of the game.
So, like a fool, I decided to harken back into a dark time where game designers didn't allow such kindnesses. I downloaded Super Mario Brothers 3 on the Wii Virtual Console. Big mistake. Try as I might, I just can't get past world 2-4. I just get crushed. I don't know what it is, if I've lost my edge, if I'm not used to the platforming, what. I don't remember this game being that hard. I mean, it was about fifteen years ago that I played it, but I'm not a newbie!
I think the last ten years of gaming have softened me. The good life and easy games with checkpoints and rewind buttons have spoiled me, until I am terrible at video games.
Back to inFamous, I guess. It's more fun, anyway. No leaping off of skyscrapers and landing in an electric cloudburst in stupid Mario Brothers!
Tuesday, June 16, 2009
Two Shooters Aim for Wallets
Today Ghostbusters launches, available on just about every platform imaginable. Early reviews from IGN and UGO rates the game as fair to middlin'. Seems the spirit of ghost busting is there, but the uninspired and bland levels and enemies make what should be an exciting experience dull. Maybe one for the real fans.
Next week, The Conduit finally arrives on Wii. I've been following this game for literally a year. Videos of it look great, and I've been hyping it like crazy. So I'm going to look like an idiot if it's not good and I don't play the hell out of it. So, come on guys, deliver on all those promises! I'll have my Wii ready to rock.
Next week, The Conduit finally arrives on Wii. I've been following this game for literally a year. Videos of it look great, and I've been hyping it like crazy. So I'm going to look like an idiot if it's not good and I don't play the hell out of it. So, come on guys, deliver on all those promises! I'll have my Wii ready to rock.
Tuesday, June 2, 2009
E3: Nintendo
E3 is going on this week, and Nintendo's keynote today brought a lot of excitement! Three big franchises are coming back around in the next year from Nintendo. The new Zelda game for the DS is going to be very exciting. A new Metroid game, revealed at E3 and called Metroid: Other M proves to be a great action title. From the Mario crew, the inevitable Super Mario Galaxy 2 should be gret. However, the best surprise of all though is a new Super Mario Brothers for the Wii! It will have drop in and out four-player co-op, and just looks fantastic. Nintendo even says that it will be out for the holiday season. With the recent release of Punch-Out, The Conduit coming this summer, and all the new titles from core franchises, this could be a revitalization of the Wii and more attraction for core gamers to return to the Nintendo fold.
Tuesday, May 19, 2009
Fun with Punch-Out!!
Picked up a copy of Punch-Out!! today, and wow it's fun. Great to see all the old characters back in a fresh new style. Really does service to my childhood memories. Unlike some endeavers out there -- I'm looking at you G.I. Joe: Rise of Cobra.
Completed the Minor Circuit, but it gets more challenging from there. The game really is great action, with crisp controls and great gameplay elements. Each different boxer feels complicated and deep, with different moves that keep you guessing. The sound and visuals are perfect, a great cartoon style. This game is everything I hoped it would be!
Monday, May 18, 2009
Early Punch-Out!! Reviews
"So, yeah. Not only is Punch Out!! worth the 50 bucks, but lands on a very short list of Wii games I feel that way about. Even better, while Punch Out!! makes for an entertaining enough solitary experience, the back-seat driving aspect makes it positively shine as a party game. There's nothing quite like having a few friends over, passing the controller around, shouting advice, and just generally bonding over some hilarious, bloodless violence." -- From 1up
"Punch-Out!! on the Wii is a fantastic recreation of the NES original and retains every element that makes the game one hell of a challenge and insanely addictive." -- From IGN
Early reviews are overwhelming positive. I've got to go out and get my copy!
"Punch-Out!! on the Wii is a fantastic recreation of the NES original and retains every element that makes the game one hell of a challenge and insanely addictive." -- From IGN
Early reviews are overwhelming positive. I've got to go out and get my copy!
The Conduit Multiplayer Preview
More information is available regarding The Conduit, with some gameplay and info from the project's lead producer about the multiplay features in the game. Looks like fun fast arcade FPS action with a variety of game types. Hopefully Wii Speak and friend-codeless play will make for an easier online experience. Now, as long as the network performance is sufficient, this should be a lot of fun.
Monday, April 27, 2009
Punch-Out Hands On
New hands-on Punch-Out! preview from Gamespot. I'm really looking forward to this game, sounds like it's the perfect mix between silly arcade and fun action game. It'll really bring back the memories!
Friday, April 3, 2009
Details on The Conduit Controls
Read some more about the great control scheme customization present in the upcoming Wii shooter The Conduit. Seems like you can just about set up the controls in any way you want. Nice for all those picky hardcore gamers who just want everything!
Wednesday, March 25, 2009
PunchOut!! Trailer
Saw the new trailer for PunchOut!! and I got super-excited. This game just looks better and better everytime I see it. It should be a lot of fun! It's coming in May. I hope I have my Wii back by then...
View the trailer here.
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