Monday, February 1, 2010

Ratchet & Clank Future: Tools of Destruction

I was able to borrow a copy of the first outing of Ratchet and Clank on the PS3: Tools of Destruction. I'd played the demo of A Crack in Time and loved it, but I wanted to check out the previous game first. I haven't been disappointed.

Tools of Destruction is a fun, funny, light-hearted and explosive romp through varied and interesting environments. The focus of the action, the weaponry and combat, is simple and entertaining. The sheer breadth of weapons, from seeking missiles to nanite swarms and tornado launchers to disco balls, any given fight is yours to approach as you see fit. Get up close and personal with the shotgun-like shard gun or whip your foes into submission with the shock ravager, or just blanket the area with plasma fire. Different foes are weaker against certain weapons, but it's never a mystery what is appropriate, so you never struggle for a suitable weapon to cut through the swaths of foes.

Besides the action, the story and dialog is actually interesting and funny. You play as (presumably) the last survivor of a legendary race, trying to find the secrets of your people before an arch-villain does so, and uses those secrets against you. But the tongue-in-cheek and deliberately corny delivery of some of the lines is great for laughs and contributes to the mostly unserious tone of the whole game.

And that's really what I like about Ratchet and Clank. It's lighthearted all around, from the story to the gameplay, rewarding without being punishing. In other words, perfect for spending hours playing on a weekend. Looking forward to finishing this and grabbing A Crack in Time.