Thursday, April 23, 2009

Demigod Rampage

Played a couple matches of Demigod last night, and a couple more a few nights ago. Along with the dozens of matches that went on at the LAN party a week ago, and Demigod has taken the forefront in my gaming lately. And it's a freaking blast.

First of all, the game plays great. It's an easy action game, taking queues from Diablo II and Warcraft III. The avatars themselves are all a treat to pilot around the boards, stomping and oozing their way through creeps and enemy players. Items, leveling, and picking a specific skillset, which we've started calling builds, allow you to customize your character, making each match different, depending on how you equip and level your budding deity.

Then the game just looks and sounds great. Visibly the game is a treat, perfectly rendered demigods and smaller minions. The animations are also great, from the swipes of the Unclean Beast, to the slams of the Rook, to the undulations of the Queen of Thorns. The music is suitable and epic, evoking a cinematic feel, and the weapon and fight sounds are solid. My one complaint here is the overly cheesy and really poorly done voicework on Regulus. I go out of my way to not play the character, it's so bad.

The multiplayer has gotten some bad reviews, and I have also had a bad experience with it. But I'm willing to forgive, because I actually have a group of friends I prefer to play with, so we just find each other through the Custom Game option, and never have a problem connecting. Over a LAN it's also amazing.
Demigod has proven to be a lot of fun, and exactly the easy to get into action game we were looking for.